Magic javelins- +3 zon +3 lightning fury with 40% increased attack speed is the goal here. Magic sorceress Orbs - +3 sorc/fire skills +3 enchant, 3/3 blizz, orb, or lightning orbs with a chance to get +20 fcr on them are also possible, although rare. Magic Druid Pelts - same thing as barb, +3 elemental +3 tornado/hurricane pelts are the goal here. The best of the best has +3 warcry +3 BO and another mod like life or strength or whatever. Magic barbarian helms - look for + barb skills/ war cry skills and +2-3 Battle orders. This is what I keep on my single player/plugy characters, but don't bother with when playing online/private servers. Many of these are tradable, but incredibly rare to get decent mods worth keeping. Tier 2: what you should pick up if you value specific builds/classes and want to either make characters. Magic jewels and small/grand charms - for obvious reasons. Magic Monarch shields - Jewelers monarch of x (usually deflecting) are incredibly powerful and have a ton of trade value and viability of use. ![]() ![]() Magic Circlets/tiaras/coronets/diadems - 3 skill/20fcr circlets, frw 3os circlets, circlet of Life Everlasting (Damage Reduced by 10-25), etc. Tier 1: what everyone should pick up no matter where you are in the game. ![]() For gambling magic rings its kinda worth it to spend some time and try to gamble +40 MF rings but its rare and really not worth the time in most cases. if you gamble at lvl 93 every magic amulet you use for crafting is able to get +2 class skills. For crafting it's good to get ilvl 88+ amulets but I recommend not picking them up and just get to level 93 and gamble for them. Magic amulets/rings etc for 10fcr and + skills on amulets make them worth it to pick up early on but lose value as soon as you get a couple decent enough rares/uniques to replace them.
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